Yume Nikki Wiki

Flowchart of all the locations

Yume Nikki has many interconnected locations that vary wildly in theme and size. They house the 24 effects and may also contain events.

The dream world is an intricate labyrinth of openly looping regions and obscure pathways, but most regions of the game can be considered as part of an individual 'world' with connections to other sections and worlds. This is a list of all the central worlds of Yume Nikki.

Note: In this wiki, the commonly-accepted fan names are used so that they are easier to find, although each area has an official name that is also listed on their respective pages (which are the map names when viewing the game in RPG Maker, many of which are generic).

The Real World

The only location in the game that actually exists, though a dream version of it is present as well.

Madotsuki's Room

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The place Madotsuki starts in, both in the real world and the dream world. In the real world she can't leave her room, but she can play NASU and save the game, while the dream version leads to the Nexus.

The Original Locations

These are the places in the dream world that are accessible to the player from the very start of the dream, most of which having static, floating backgrounds and objects plastered around seemingly randomly. They lead to all of the deeper locations, and contain half of all of the effects.

The Nexus

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A hub with a Paracas-like pattern containing doors leading to the dream version of Madotsuki's Room and the 12 original locations. It is one of the few places in the game to not have any music, making it suspenseful.

Forest World

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A forested area that contains the Frog effect and odd creatures that can be interacted with. There is a gate near the center of the map that leads to the Face Carpet Plaza and the Aztec Rave Monkey is seen in the background.

Block World

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A world full of blocks of varying shapes and sizes with an isometric perspective, almost like a maze. The Hat & Scarf effect lies inside, along with the men's restroom and a monochromatic entrance to the White Desert A.

Puddle World

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A dark, unremarkable world filled with puddles reflecting a dark sky, lamp posts, and a flight of stairs leading downwards to the Dense Woods. The Umbrella effect can be found here and the music is very atmospheric.

Dark World

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A pitch-black world with more tribal patterns on the ground that requires the Lamp effect to see them. The Knife effect is found here, along with a gate to the Wilderness.

Snow World

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A snowy world with evergreen trees, igloos, and a bed. One of the igloos contains a portal to the Pink Sea, another has a sleeping girl. Interacting with the Yuki-onna gives Madotsuki the Yuki-onna effect.

Mural World

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A world filled with murals and very ominous music. The entrance to the Sewers is here via the manhole, as well as the Blonde Hair and Long Hair effects obtained by interacting with Mouth Monsters near blood piles.

Graffiti World

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A colorful world with floor tiles that make sounds when walked on. They form a mosaic featuring odd creatures when seen from a distance. The Bicycle effect, the entrance to the Mall and the women's restroom are found here.

Eyeball World

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A world filled with eyeballs and disembodied limbs all over. The Medamaude effect can be gained from one of the grasping arms. A blue head takes the player to the Footprint Path once entered, and the Pier Monsters are found as well.

Candle World

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A world with many candles, some even walking. The Midget effect can be obtained from a tiny dwarf, and an unusually fast Toriningen loiters near a bed. There is also an entrance to the Checkered Tile Path.

Shield-folk World

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The home of the rather lethargic and immobile Shield-Folk, as well as many odd tiles; the Cat effect is located here. There's also a portal leading to the Static Maze which goes to the FC House.

Neon World

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A labyrinthine area inhabited by many colorful creatures, making it slightly difficult to navigate and easy to get lost. The Neon effect (obtained from the Neon Parrot and an entrance to the Neon Tile Path can be found here.

Number World

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A very unsettling area adorned with numbers on the ground and many odd creatures in rooms. A Zippertile leads to Guillotine World, KyuuKyuu-kun, and the FACE event, and a door leads to Lamp World. The music creates a dramatic feel with many chiming bells.

Deeper Locations

These worlds are accessed from the original locations and have more depth and personality than them, as most of them do not contain simple looking backgrounds. The remaining half of the effects that the player must get are found within some of these places.

Face Carpet Plaza

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Found in-between a pair of pillars in the Forest World, this area connects to Hell. There is a lunatic Toriningen here.


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A massive, bright red labyrinth with many branching pathways filled with Toriningen. There are many dead ends and connections to other areas, and a somewhat out of place vending machine.

White Desert

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The largest area in the game: a monochrome land notable for its unnerving art style, sheer amount of strange characters and events found within, but not a single effect.

Dense Woods

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A rather large area full of trees that connects to various other locations. Rain falls heavily, and there are weird creatures that populate it. The Stoplight effect can be found here, as well as a few Jellyfish.


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A seemingly normal train car that has a few monsters sitting down. Sitting on one of the seats for approximately seven seconds leads Madotsuki to the Witch's Island.

Witch's Island

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A slightly massive forest beside a lake of some sort. It appears to be windy, as the Nopperabou Witches' dresses wiggle slightly. The Witch effect is found here.

The Wilderness

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A vast expanse of curly plants and arid soil, reviled for being very difficult to navigate. Many events and the Towel effect hide inside. There is also a giant pyramid with a staircase that leads to the Sky Garden.

Barracks Settlement

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A small village located past a fence in the Wilderness filled with shacks and telephone poles. Pirori wander the streets, and one shack houses a strange creature.

FC World B

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This area is accessed after interacting with a random Pirori, and it contains the Buyo Buyo effect. Several Lizardmen wander about, and there is a hidden area with six pyramids and the FC Demon.

Sky Garden

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A park on top of the massive pyramid. It features a prominent background of a beautiful city night. The Maussan Bros and Organoid can be found here. There is also the entrance to Ghost World.

Ghost World

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Accessed through the flowery tunnel in the Sky Garden, this bleak, featureless area houses the Triangle Kerchief effect and three floating chromosome-like creatures.

The Pink Sea

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Found through one of the igloos in Snow World, this area houses Poniko in her house, as well as numerous colored balloons that teleport Madotsuki in and out of the water and onto little islands.

The Sewers

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The Sewers can be reached through a manhole in Mural World. There are holes in the walls that will display cartoonish drawings when interacted with. The Nopperabou effect and Big Red wait inside.

Windmill World

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An empty, looping area reached via Big Red's gaping maw. There are a few windmills. The Cube Guru and the Fisherman can both be found here, with the latter leading to the Docks.

The Docks

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This area is divided into two sections, one accessible from Hell, the other from Big Red. The Fat effect can be found in the former section, while a vending machine can be found in the other.

The Mall

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A slightly gloomy complex, vague resembling a shopping mall, with avenues of mostly inaccessible buildings. Escalators lead to different floors. The Flute effect can be found in one of the rooms.

The Footprint Path

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A dark road marked by white footprints and riddled with strange monsters. It connects Eyeball World to Hell.

The Checkered Tile Path

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A narrow, checkered path connecting Candle World to Hell, with an abstract background. A lunatic Toriningen patrols the area and can be hard to evade.

Static Maze

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A small, invisible maze that leads to the FC House. Static flashes in the background periodically. Another section of it is accessiable before entering FC World A, although it is not a maze.

FC House

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The most easily accessible FC World that resembles the beginning of the game Mother. Inside, the Demon effect is obtained, and there's a long stairway leading to a castle with Goblins.

The Neon Tile Path

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A narrow passage of noisy red and purple neon tiles in front of a dark background. It connects Neon World to Hell.

Lamp World

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A moderately-sized world with many lamps. The smallest lamp takes Madotsuki to a sectioned off part of the Checkered Tile Path, and there is a hidden creature. The Lamp effect is found here. It used to be one of the original locations.

Guillotine World

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A small, looping area that houses the Severed Head effect and numerous lunatic Toriningen. There is also a larger version of this area with eight lunatic Toriningen chasing after you.

Mini Hell

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A much smaller and linear version of Hell, resembling a crossroad with closets on each end. In the very middle is Madotsuki's Ghost, who is a minor source of speculation by fans.

The Teleport Maze

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A large area full of floating platforms with interconnecting teleporters, the Teleport Maze can be accessed via the Dense Woods. Completing the maze takes Madotsuki to FC World A.

FC World A

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This FC World is a little less open-ended, with the overworld section being smaller. After crossing a tiny bridge, Madotsuki is taken to a small village with more Lizarmen and an entrance to the FC Dungeon.

FC Dungeon

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This giant maze is very dark, requiring the Lamp effect. The walls are decorated with very odd looking faces that all look similar. The Famicom Glitch event and a way to the White Desert are found here.

Staircase of Hands

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A diagonal staircase found by sleeping in one of five random beds in the dream world. Going upstairs will wake Madotsuki up, while continuing downstairs will lead to Underground World.

Underground World

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An obscure area accessed through the Staircase of Hands, by using the Umbrella or Yuki-onna effects on the flames that block your path. The Poop Hair effect and the entrance to the Spaceship are here.

The Spaceship

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A strange spaceship, complete with a piano and a nice view of space. It is owned by an alien known as Seccom Masada-sensei by fans. Upon sleeping in the bed, there is a chance that the ship will crash on Mars.


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A rocky wasteland reached after the Spaceship has crashed. There's a steaming vent on top of a summit, which is accessible by using the Midget effect to go inside, where Mars-san is.

Inaccessible Locations

These are the only locations that are inaccessible to the player without some means of hacking, although FC World C was planned to be a full location according to an unused event in version 0.09.

FC World C

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A fairly large portion of the main FC overworld map that goes completely unused, with nothing to interact with. There even exists another small map that could connect to here.

Debug Room

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A small room used to test out different features of the game, such as the mirror that used to give the Fat effect, saving the game, or the Witch's Flight event. It is only reachable by hacking.